How to play Lantern Keno
- Tap lanterns on the board to pick your numbers, anywhere from one to ten of them. Tap a lantern again to drop it. In a hurry? "Quick pick" chooses six for you, and "Clear" wipes the board.
- Choose a stake of 5, 10, 25 or 50 Jovaro Coins for the draw.
- Press Draw 20. Twenty of the eighty numbers light up one after another, and any of yours that catch glow sunflower yellow.
- When the twentieth lantern is lit, the game counts your matches and pays from the table for the number of picks you made.
How the paytable moves with your picks
Keno has a different paytable for every number of picks, so the little table next to the board redraws itself each time you add or drop a lantern. Every figure is a multiple of your stake. A few examples from the full set:
| Your picks | Matches that pay |
|---|---|
| 1 | 1 match pays 3× |
| 4 | 2 pay 1× · 3 pay 4× · 4 pay 100× |
| 6 | 3 pay 1× · 4 pay 6× · 5 pay 70× · 6 pay 1,500× |
| 10 | 0 pay 2× · 5 pay 3× · 6 pay 25× · 7 pay 150× · 8 pay 1,000× · 9 pay 5,000× · 10 pay 10,000× |
So a 10 JC draw with four picks and three matches collects 40 JC. Fewer picks pay more often in smaller amounts; more picks pay less often, with much bigger numbers at the top. And yes, with ten picks, catching none at all pays 2×. Missing everything is its own small achievement.
How rounds and coins work
The stake leaves your balance when you press Draw 20, and anything you collect lands the moment the last lantern is lit. Your picks stay on the board afterwards, so you can run the same numbers again with a single tap or change them first. When your balance runs low, the free refill on the game panel brings it back to 5,000 Jovaro Coins. Coins have no cash value and nothing on Play Jovaro can be bought.
Lanterns burn out, and so do players
Draws take a few seconds each, which makes "just one more" very easy to say. Set a reality-check reminder that suits you, or lock the games for an hour, a day or a week, on our responsible play page. No number is lucky and none is overdue.
The story: eighty lanterns on folding tables
On the afternoon of the party, the neighbours set up folding tables in the shade and fold lanterns out of coloured paper: coral, teal, sunflower and grape, each one with a number brushed on the side. By early evening they are strung from balcony to balcony, eighty of them, swaying over the road like a second, slower kind of bunting.
When it gets dark, somebody flips the switch at the end of the street. Not every bulb is wired, of course, so only twenty lanterns ever glow, and the crowd has a running guess about which ones. Lantern Keno is that guessing game, with the street lit up and the coins on the house.
Lantern Keno questions
Are some numbers luckier than others?
No. Every draw shuffles all eighty numbers fresh, so 7 and 77 have exactly the same chance. Old draws have no effect on new ones.
Why does picking ten pay when nothing matches?
Catching zero from ten picks is genuinely unusual, so the table rewards it with 2× your stake. It is a classic keno quirk, and a nice consolation.
Do my picks carry over to the next draw?
Yes, within your visit. They stay on the board until you change them, press Clear or leave the page.